← Prep hangar

THE ARCADE EDITION

Built to keep flying.

This fan recreation includes all six plane archetypes and 62 equipment pieces. Plane abilities, adjacency effects, and equipment families follow the available references. The shop layout, tunnel battles, equipment rows, shield effects, and observed equipment values were revised from the supplied five-minute recording. Enemy builds and voxel artwork are original.

From the recording

Purchases automatically fill unlocked equipment slots, with overflow stored in inventory, with a separate reward confirmation after victories. Later supply platforms offer five gold. Emergency stops include the Charging Station (+600 Max HP, or an eight-gold backup-life restore) and Airstrike Zone (500 starting Shield, or one backup life for five gold). Late-zone base HP and rival HP follow the values visible in the clip. The displayed event score awards 2,500 per completed zone, 2,500 per remaining backup life, and 2,500 for a clear; arcade standings retain their existing one-point-per-win scale.

What’s expanded

All planes and routes are available from the start. Endless flight continues with stronger procedural rivals; you can bank the run between battles. Equipment can be rearranged freely between fights, and a shop offers core tuning and one themed modification per zone from zone 3.

Where the reference is incomplete

The community equipment list explicitly has gaps in higher-rarity values and modifications. This version scales unspecified tiers by doubling their base outputs and uses tuned cooldowns for the few items without a documented timer. Two equal-star duplicates merge into the next star level. Modifications are adapted bonuses rather than a claim to reproduce every original modification.

The hangar’s Silver Comet core uses 100 damage and +10 damage per malfunction; another equipment reference lists 200 and +20. Magnifying Glass uses the 10-shield base shown in the supplied shop screenshot rather than the 20 listed online.

Burn ticks once a second, consumes shields before HP, and decays by one each tick. Speed doubles cooldown progress. An escalating frenzy starts at 40 seconds to end stalemates. A zone has four preparation stops and two fights. These timing, scaling, rival generation, and shop weighting choices are tuned for this arcade edition.

Saving and standings

Guest flights are device-local practice. Signed-in flights are saved after each decision. The server calculates combat and verifies every purchase. A cleared route or banked endless flight awards one point per battle won; an ended, uncleared flight awards none. Replaying an animation never awards points again.

References

Player-supplied screenshots and video were used as references and are not displayed on the website. Astral Arcade is an independent fan project.